Referencia

Adattípusok

A portokon utazó közös adattípusok (Kofa.Abstractions.DataTypes). Két port akkor köthető, ha a típusazonosító és a főverzió egyezik. A mezők leírása a kód XML-dokumentációjából származik (angolul).

Megjegyzés

A konvenciók: SI mértékegységek, a szögek radiánban, a normalizált vezérlőjelek [-1, 1] vagy [0, 1] tartományban. Lásd: Portok és adattípusok.

Áttekintés

Azonosító Típus Leírás
kofa.actuator.channels/1 ActuatorChannels Per-channel actuator outputs, each in [-1, 1].
kofa.attitude/1 Attitude Tait–Bryan angles (yaw → pitch → roll). Yaw follows the compass convention of Motion.HeadingRad.
kofa.battery/1 BatteryState
kofa.bool/1 BoolValue
kofa.camera.frame/1 CameraFrame Camera image. CameraFrame.Data is shared between receivers and must not be modified.
kofa.camera.labels/1 CameraLabels Ground truth of a camera image (only a simulator has it): what each part of the image really is, rendered from the very pose of the frame CameraFrameId. It tells a real obstacle from a false one when a vision model is recorded or trained.
kofa.depth-map/1 DepthMap The known water depth on a grid around the boat and its route: what a nautical chart tells before the boat gets there. Produced by the map (imported charts, a modelled lake bed, the boat's own soundings); consumed by route planning and the sailing pilot, which add the depth sounder's corrections. Cell (col, row) covers east [DepthMap.OriginEastM + col·DepthMap.CellM, +DepthMap.CellM) and north likewise from DepthMap.OriginNorthM, in flat-earth metres around DepthMap.Origin; row 0 is the southern edge.
kofa.drive.command/1 DriveCommand
kofa.geo.position/1 GeoPosition WGS84 position. Exception to the radian rule: latitude / longitude are in degrees.
kofa.guide/1 Guide What the reference driver (the lane guide) wants at this moment: the path along the sidewalk, or else along the left edge of the road, and the ground truth the AI planner is trained on.
kofa.imu/1 ImuSample Inertial sample in the body frame X forward, Y left, Z up (ROS REP 103).
kofa.json/1 JsonValue Escape hatch for untyped data. Only links to other kofa.json ports.
kofa.link/1 LinkStatus
kofa.log/1 LogEntry
kofa.motion/1 Motion
kofa.occupancy/1 Occupancy What stands around the vehicle (simulator ground truth): a bird's-eye height map in the vehicle frame, laid out like SceneGrid (row 0 is the nearest ahead, column 0 the leftmost). A real vehicle has no such sensor: it labels the training of the obstacle perception.
kofa.pose3/1 Pose3 Pose in a local frame (meters), e.g. simulator world coordinates.
kofa.ranges/1 RangeReadings Readings of the distance sensors of a vehicle, sampled together.
kofa.roadmap/1 RoadMap Navigable map: a graph of streets, sidewalks, crosswalks and paths with addresses and named areas. Produced by the simulator (its generated city) or from OpenStreetMap; consumed by navigators and map views. Local meters are relative to RoadMap.Origin (flat-earth, east-north-up).
kofa.route/1 Route
kofa.sail.advice/1 SailAdvice One instruction for a crew sailing the boat by hand (the sail advisor): what to do now, and the sail / rudder position it aims for (the 3D view draws that). A new instruction has a new Sequence; Speak says it is worth saying aloud.
kofa.sail.command/1 SailCommand
kofa.sailboat.specs/1 SailboatSpecs Dimensions and current sail configuration of a sailboat, metric (m, m², kg). Published by the boat specs Komod for the 3D view (model scaling) and the sailing AI (forces, limits). Unknown values are null.
kofa.scalar/1 Scalar Generic measurement, e.g. for plots.
kofa.scene/1 Scene The world as the planner sees it (for viewers): the planned path, the semantic bird's-eye grid and obstacles.
kofa.text/1 TextValue
kofa.trigger/1 Trigger Event without payload: e-stop, reset.
kofa.vision.detections/1 Detections
kofa.waterway/1 Waterway The water around a sailboat: water areas and islands (outlines), piers and breakwaters, and the marks of the course, the start, the harbours with their berths and mooring buoys. Produced by the simulator (generated lake or the real map's water) or from OpenStreetMap; consumed by map views, sailing pilots and the training rewards. Local metres are relative to Waterway.Origin (flat earth).
kofa.wind/1 Wind
kofa.world.plan/1 WorldPlan What a navigator plans in the seen world (world frame), for viewers.
kofa.world.trace/1 WorldTrace The build data of one frame of the seen world (only while asked, e.g. while a recorder records): what each camera saw and every obstacle the frame put into the world with its source pixel. With the ground truth of the same images it tells which pixel made a false obstacle (and how: segmentation, stereo, foot), and which real obstacle did not get into the world.
kofa.world.view/1 WorldView The seen world for a 3D viewer: a coarser grid with colors, the 3D points the cameras measured, the vehicle and the plan. WorldView.Points: WorldView.PointSize bytes per point: east, north, up as little-endian int16 centimeters relative to the grid origin (up: above the ground), then R, G, B.
kofa.world/1 WorldMap The seen world around the vehicle and where the vehicle is in it: what a navigator plans on.

Típusok

ActuatorChannels

Azonosító: kofa.actuator.channels/1 · C# típus: Kofa.Abstractions.DataTypes.ActuatorChannels

Per-channel actuator outputs, each in [-1, 1].

Mező Típus Leírás
Values IReadOnlyList<double>

Attitude

Azonosító: kofa.attitude/1 · C# típus: Kofa.Abstractions.DataTypes.Attitude

Tait–Bryan angles (yaw → pitch → roll). Yaw follows the compass convention of Motion.HeadingRad.

Mező Típus Leírás
RollRad double
PitchRad double
YawRad double

BatteryState

Azonosító: kofa.battery/1 · C# típus: Kofa.Abstractions.DataTypes.BatteryState

Mező Típus Leírás
VoltageV double
CurrentA double?
StateOfCharge double? [0, 1].

BoolValue

Azonosító: kofa.bool/1 · C# típus: Kofa.Abstractions.DataTypes.BoolValue

Mező Típus Leírás
Value bool

CameraFrame

Azonosító: kofa.camera.frame/1 · C# típus: Kofa.Abstractions.DataTypes.CameraFrame

Camera image. CameraFrame.Data is shared between receivers and must not be modified.

Mező Típus Leírás
FrameId long
Width int
Height int
Format CameraFrameFormat
Data ReadOnlyMemory<byte>

CameraLabels

Azonosító: kofa.camera.labels/1 · C# típus: Kofa.Abstractions.DataTypes.CameraLabels

Ground truth of a camera image (only a simulator has it): what each part of the image really is, rendered from the very pose of the frame CameraFrameId. It tells a real obstacle from a false one when a vision model is recorded or trained.

Mező Típus Leírás
Camera int Which camera of the producer: 0 = its camera output, 1 = camera2, 2 = camera3, 3 = camera4.
CameraFrameId long The CameraFrame.FrameId of the image the mask belongs to.
CapturedAtMs long When the mask was rendered (the producer's clock, ms).
Width int Mask width in cells; the mask covers the whole image (usually smaller than the image).
Height int Mask height in cells.
MaskPng ReadOnlyMemory<byte> PNG, RGBA: red = class id (see ClassesJson; Simulator_V2: 0 sky, 1 water, 2 land, 3 structure, 4 buoy, 5 own vehicle, 6 obstacle, 7 vehicle, 10+ water agents such as swimmers and boats), green = object index (1-based into ObjectsJson, 0 = none).
ObjectsJson string? Optional JSON array of the objects in the image (id, type, classId, box, distance).
ClassesJson string? Optional JSON array of the class legend (id, name).

DepthMap

Azonosító: kofa.depth-map/1 · C# típus: Kofa.Abstractions.DataTypes.DepthMap

The known water depth on a grid around the boat and its route: what a nautical chart tells before the boat gets there. Produced by the map (imported charts, a modelled lake bed, the boat's own soundings); consumed by route planning and the sailing pilot, which add the depth sounder's corrections. Cell (col, row) covers east [DepthMap.OriginEastM + col·DepthMap.CellM, +DepthMap.CellM) and north likewise from DepthMap.OriginNorthM, in flat-earth metres around DepthMap.Origin; row 0 is the southern edge.

Mező Típus Leírás
Origin GeoPosition
OriginEastM double
OriginNorthM double
Cols int
Rows int
CellM double
Depths ReadOnlyMemory<byte> Cols × Rows little-endian 16 bit depths in centimetres, row by row; DepthMap.NoDepth = not known (land or no data).
Quality ReadOnlyMemory<byte> Cols × Rows DepthQuality bytes.
WaterLevelOffsetM double The water level now above the level the depths refer to (m): the depth at a place is the stored one plus this.
Version long Changes when the depths, the window or the water level change.
Source string Short list of the layers in it, e.g. "survey, balaton.tif, GLOBathy".

DriveCommand

Azonosító: kofa.drive.command/1 · C# típus: Kofa.Abstractions.DataTypes.DriveCommand

Mező Típus Leírás
Steering double [-1, 1], negative = left.
Throttle double [-1, 1], negative = reverse.
Brake double [0, 1].
Gear int?

GeoPosition

Azonosító: kofa.geo.position/1 · C# típus: Kofa.Abstractions.DataTypes.GeoPosition

WGS84 position. Exception to the radian rule: latitude / longitude are in degrees.

Mező Típus Leírás
LatDeg double
LonDeg double
AltM double?
AccuracyM double?

Guide

Azonosító: kofa.guide/1 · C# típus: Kofa.Abstractions.DataTypes.Guide

What the reference driver (the lane guide) wants at this moment: the path along the sidewalk, or else along the left edge of the road, and the ground truth the AI planner is trained on.

Mező Típus Leírás
Sequence long
Intent DriveIntent
DistanceToJunctionM double? Distance to the next route junction, null when none is near.
Path IReadOnlyList<PathPoint> Reference path ahead (about 0.25 m apart, up to ~8 m), in the vehicle frame.
LateralOffsetM double Where the vehicle is relative to the reference path (left positive).
HeadingErrorRad double Vehicle heading minus path direction (left positive).
ProgressM double
RouteLengthM double
Grid SceneGrid? Ground truth from the map (road / sidewalk / ground around the vehicle), when requested.
Surface string? "road", "sidewalk" or "ground": what the vehicle stands on according to the map.
OnSidewalkPolicy bool
RightEdge bool The lane policy keeps to the right edge of the road (false: the left edge).
Arrived bool An open route (no loop) has reached its end: the vehicle should stop.

ImuSample

Azonosító: kofa.imu/1 · C# típus: Kofa.Abstractions.DataTypes.ImuSample

Inertial sample in the body frame X forward, Y left, Z up (ROS REP 103).

Mező Típus Leírás
Orientation Quaternion Body → world rotation, world East-North-Up.
AngularVelocity Vector3 rad/s in the body frame (+Z = turning left).
LinearAccel Vector3 Specific force in m/s² in the body frame (+9.81 Z at rest).

JsonValue

Azonosító: kofa.json/1 · C# típus: Kofa.Abstractions.DataTypes.JsonValue

Escape hatch for untyped data. Only links to other kofa.json ports.

Mező Típus Leírás
Value JsonElement

LinkStatus

Azonosító: kofa.link/1 · C# típus: Kofa.Abstractions.DataTypes.LinkStatus

Mező Típus Leírás
Connected bool
RttMs double?
Rssi double?

LogEntry

Azonosító: kofa.log/1 · C# típus: Kofa.Abstractions.DataTypes.LogEntry

Mező Típus Leírás
Level KofaLogLevel
Message string
Source string

Motion

Azonosító: kofa.motion/1 · C# típus: Kofa.Abstractions.DataTypes.Motion

Mező Típus Leírás
SpeedMps double
HeadingRad double Where the vehicle points: compass bearing, 0 = north, clockwise positive, [0, 2π).
CourseOverGroundRad double? Direction of travel (GPS bearing), same convention.

Occupancy

Azonosító: kofa.occupancy/1 · C# típus: Kofa.Abstractions.DataTypes.Occupancy

What stands around the vehicle (simulator ground truth): a bird's-eye height map in the vehicle frame, laid out like SceneGrid (row 0 is the nearest ahead, column 0 the leftmost). A real vehicle has no such sensor: it labels the training of the obstacle perception.

Mező Típus Leírás
CapturedAtMs long
Rows int
Cols int
CellM double
ForwardStartM double
HeightStepM double Height of one unit of Heights (0 = nothing there).
Heights ReadOnlyMemory<byte>

Pose3

Azonosító: kofa.pose3/1 · C# típus: Kofa.Abstractions.DataTypes.Pose3

Pose in a local frame (meters), e.g. simulator world coordinates.

Mező Típus Leírás
Position Vector3
Orientation Quaternion
Frame string?

RangeReadings

Azonosító: kofa.ranges/1 · C# típus: Kofa.Abstractions.DataTypes.RangeReadings

Readings of the distance sensors of a vehicle, sampled together.

Mező Típus Leírás
Readings IReadOnlyList<RangeReading>

RoadMap

Azonosító: kofa.roadmap/1 · C# típus: Kofa.Abstractions.DataTypes.RoadMap

Navigable map: a graph of streets, sidewalks, crosswalks and paths with addresses and named areas. Produced by the simulator (its generated city) or from OpenStreetMap; consumed by navigators and map views. Local meters are relative to RoadMap.Origin (flat-earth, east-north-up).

Mező Típus Leírás
Source string "sim-generated", "osm", …
Origin GeoPosition
Nodes IReadOnlyList<RoadMapNode>
Edges IReadOnlyList<RoadMapEdge>
Addresses IReadOnlyList<RoadMapAddress>
Areas IReadOnlyList<RoadMapArea>
Version long Changes when the map changes (simulator: the world seed).

Route

Azonosító: kofa.route/1 · C# típus: Kofa.Abstractions.DataTypes.Route

Mező Típus Leírás
Waypoints IReadOnlyList<Waypoint>

SailAdvice

Azonosító: kofa.sail.advice/1 · C# típus: Kofa.Abstractions.DataTypes.SailAdvice

One instruction for a crew sailing the boat by hand (the sail advisor): what to do now, and the sail / rudder position it aims for (the 3D view draws that). A new instruction has a new Sequence; Speak says it is worth saying aloud.

Mező Típus Leírás
Sequence long
Primary string The instruction, short (e.g. "Engedj a főn").
Secondary string? Detail / reason (e.g. "bum ~35° · dőlés 24° / 32°").
Category SailAdviceCategory
Urgency SailAdviceUrgency
Speak bool
HeadingDeg double? The boat's compass heading now.
TargetHeadingDeg double? The course to steer.
TrueWindAngleDeg double? True wind angle on the target course, + = from starboard.
TrueWindSpeedMps double?
Rudder double The rudder the course needs now, [-1, 1], + = turn to starboard.
MainSheet double The advised main sheet, [0, 1], 0 = sheeted in.
JibSheet double The advised headsail sheet, [0, 1].
MainBoomDeg double The advised boom angle off the centreline (from the sheet).
CountdownS double? Seconds to the next tack / gybe, when one is coming.
HeelDeg double
HeelWarnDeg double
HeelLimitDeg double
Heel string The heel level of the pilot (Small, Medium, Large, Custom, Ludicrous).
Mode string The pilot's course mode (Beat, Tack, ...).
Alarms IReadOnlyList<string>
Engaged bool The pilot is on (advising); off it only waits to be started.
Plain string? The same instruction in everyday words, no sailing terms (SailAdvice.Primary and SailAdvice.Secondary use the terms of the sailing manual): the panel shows / says it where the crew switched the plain names on.
Key string? What the advice is about ("idle", "tack", "heel:reef", ...): a stable code, the texts change by language.
PrimaryText LocalizedText? SailAdvice.Primary as a translatable text (the string one is always the Hungarian form).
SecondaryText LocalizedText? SailAdvice.Secondary as a translatable text.
PlainText LocalizedText? SailAdvice.Plain as a translatable text.
Station string? The pilot holds station ("here", "base", "end", "idle") instead of sailing the route; null: on the route.

SailCommand

Azonosító: kofa.sail.command/1 · C# típus: Kofa.Abstractions.DataTypes.SailCommand

Mező Típus Leírás
Rudder double [-1, 1].
MainSheet double [0, 1], 0 = sheeted in.
JibSheet double? [0, 1].
Motor double? [-1, 1].

SailboatSpecs

Azonosító: kofa.sailboat.specs/1 · C# típus: Kofa.Abstractions.DataTypes.SailboatSpecs

Dimensions and current sail configuration of a sailboat, metric (m, m², kg). Published by the boat specs Komod for the 3D view (model scaling) and the sailing AI (forces, limits). Unknown values are null.

Mező Típus Leírás
Name string Boat type / name, e.g. "Sudár Regatta".
PresetId string? The built-in preset the values come from, null when entered by hand.
LengthOverallM double Length over all (LOA).
WaterlineLengthM double? Length on the waterline (LWL).
BeamM double Largest width.
DraftM double? Max draft (keel down).
MastHeightM double? Mast length (above the deck).
DisplacementKg double? Mass of the boat ready to sail, with the keel ballast.
BallastKg double? Mass of the keel ballast (part of DisplacementKg).
MaxCrew int? Max number of people aboard.
MainSailAreaM2 double Full mainsail area (no reef).
JibAreaM2 double Full headsail (genoa / jib) area (not furled).
SpinnakerAreaM2 double Spinnaker area, 0 when the boat has none.
ReefCount int Reef points of the mainsail.
ReefLevel int Reefs taken in now, [0, ReefCount].
GenoaFurl double How much of the genoa area is furled, [0, 1] (0 = fully out, 1 = rolled in).
SpinnakerAvailable bool A spinnaker is rigged and can be set.
KeelBallastFitted bool The keel ballast is on (off e.g. for transport or a lifted swing keel: no righting moment from it).
MainSailAreaEffectiveM2 double Mainsail area with the reefs.
JibAreaEffectiveM2 double Genoa area with the furling.
MassKg double? Current mass: DisplacementKg minus the ballast when it is not fitted.
HullSpeedMps double? Theoretical hull speed from the waterline length (1.34·√LWL[ft] knots).
SailAreaEffectiveM2 double Upwind sail area now: reefed main + furled genoa.
Rig SailboatRig? The deck layout and rig (where the ropes are handled); null: unknown (a typical layout is assumed).
MaxHeelDeg double? The most heel the boat still takes under control (°), past it rounds up, the rudder lets go: the sailing pilot's heel levels are worked out from it. Null: unknown (the pilot's own limits).
Hulls int 1 = monohull, 2 = catamaran (SailboatSpecs.BeamM is then the overall beam).
FoilRideHeightM double? Hydrofoils: the ride height of the hull bottom over the water when flying (m); null = no foils. The pilot sends a foil trim (−1 stay down … 1 fly highest) to the boat when it is set.

Scalar

Azonosító: kofa.scalar/1 · C# típus: Kofa.Abstractions.DataTypes.Scalar

Generic measurement, e.g. for plots.

Mező Típus Leírás
Value double
Unit string?

Scene

Azonosító: kofa.scene/1 · C# típus: Kofa.Abstractions.DataTypes.Scene

The world as the planner sees it (for viewers): the planned path, the semantic bird's-eye grid and obstacles.

Mező Típus Leírás
FrameId long The camera frame this scene was made from.
Intent DriveIntent
SpeedMps double
Steering double
Throttle double
Engaged bool
Path IReadOnlyList<PathPoint> Planned path in the vehicle frame (what the vehicle will drive).
Grid SceneGrid? Null when no viewer asked for it.
Obstacles IReadOnlyList<SceneObstacle>
Note string?

TextValue

Azonosító: kofa.text/1 · C# típus: Kofa.Abstractions.DataTypes.TextValue

Mező Típus Leírás
Text string

Trigger

Azonosító: kofa.trigger/1 · C# típus: Kofa.Abstractions.DataTypes.Trigger

Event without payload: e-stop, reset.

Nincs mezője.

Detections

Azonosító: kofa.vision.detections/1 · C# típus: Kofa.Abstractions.DataTypes.Detections

Mező Típus Leírás
FrameId long
Boxes IReadOnlyList<DetectionBox>

Waterway

Azonosító: kofa.waterway/1 · C# típus: Kofa.Abstractions.DataTypes.Waterway

The water around a sailboat: water areas and islands (outlines), piers and breakwaters, and the marks of the course, the start, the harbours with their berths and mooring buoys. Produced by the simulator (generated lake or the real map's water) or from OpenStreetMap; consumed by map views, sailing pilots and the training rewards. Local metres are relative to Waterway.Origin (flat earth).

Mező Típus Leírás
Source string "generated" (lake), "osm" (real map), "open" (open water, marks only).
Origin GeoPosition
Areas IReadOnlyList<WaterwayArea>
Marks IReadOnlyList<WaterwayMark>
Course string "windward-leeward", "triangle", "none".
CourseWindFromDeg double The wind the course was laid to (compass degrees it blows from).
Version long Changes when the water or the course changes.
Coverage IReadOnlyList<GeoPosition>? The outline the areas are complete inside (a window of a bigger map, e.g. the water a few hundred metres around the boat): outside it the water is not known, so it is neither water nor land. Null: the areas are the whole water (outside them is land).
CourseMarks IEnumerable<WaterwayMark> The course marks in order (finish last).
Berths IEnumerable<WaterwayMark> The berths of the harbours (a dock task names one by its id).

Wind

Azonosító: kofa.wind/1 · C# típus: Kofa.Abstractions.DataTypes.Wind

Mező Típus Leírás
SpeedMps double Wind speed (apparent: relative to the vehicle).
DirectionRad double Where the wind comes from. WindKind.True: compass bearing (0 = from north, clockwise, [0, 2π)). WindKind.Apparent: angle relative to the bow (0 = head-on, positive = from starboard, (-π, π]). WindMath converts between the two.
Kind WindKind

WorldPlan

Azonosító: kofa.world.plan/1 · C# típus: Kofa.Abstractions.DataTypes.WorldPlan

What a navigator plans in the seen world (world frame), for viewers.

Mező Típus Leírás
Sequence long
Route IReadOnlyList<WorldPoint2> The route ahead (and a little behind), about 1 m apart: a car's map route, a sailboat's planned legs.
Path IReadOnlyList<WorldPoint2> The path it drives now, planned in the seen world.
Waypoints IReadOnlyList<WorldWaypoint>
Blocked IReadOnlyList<WorldPoint2> Places where the route was found impassable (the route was replanned around them).
Engaged bool
Note string?
Maneuvers IReadOnlyList<WorldManeuver>? Optional: the turns planned on WorldPlan.Route (a sailboat's tacks and gybes), in order. A property, not a constructor parameter: Komods built before it keep their constructor.

WorldTrace

Azonosító: kofa.world.trace/1 · C# típus: Kofa.Abstractions.DataTypes.WorldTrace

The build data of one frame of the seen world (only while asked, e.g. while a recorder records): what each camera saw and every obstacle the frame put into the world with its source pixel. With the ground truth of the same images it tells which pixel made a false obstacle (and how: segmentation, stereo, foot), and which real obstacle did not get into the world.

Mező Típus Leírás
Sequence long The WorldMap.Sequence published after this frame.
PoseEastM double Where the builder placed the vehicle for the frame (seen world frame); the obstacles are relative to it.
PoseNorthM double
PoseHeadingRad double Compass heading of that pose.
MaxObstacleRangeM double The builder maps obstacles up to this far.
WaterMode bool
Cameras IReadOnlyList<WorldTraceCamera>
Obstacles IReadOnlyList<WorldTraceObstacle>
ObstaclesDropped int Obstacles of the frame left out of Obstacles (a size limit).

WorldView

Azonosító: kofa.world.view/1 · C# típus: Kofa.Abstractions.DataTypes.WorldView

The seen world for a 3D viewer: a coarser grid with colors, the 3D points the cameras measured, the vehicle and the plan. WorldView.Points: WorldView.PointSize bytes per point: east, north, up as little-endian int16 centimeters relative to the grid origin (up: above the ground), then R, G, B.

Mező Típus Leírás
Sequence long
Origin GeoPosition
Pose WorldPose
Grid WorldGrid
Points ReadOnlyMemory<byte>
PointCount int
Plan WorldPlan?
Note string?

WorldMap

Azonosító: kofa.world/1 · C# típus: Kofa.Abstractions.DataTypes.WorldMap

The seen world around the vehicle and where the vehicle is in it: what a navigator plans on.

Mező Típus Leírás
Sequence long
Origin GeoPosition Earth position of the world's (0, 0).
Pose WorldPose
Grid WorldGrid

Összetevő típusok

Más adattípusok mezőiként szerepelnek.

DetectionBox

Bounding box with coordinates normalized to 0..1.

Mező Típus Leírás
Label string
Score double
X double
Y double
W double
H double

PathPoint

A point of a planned path in the vehicle frame (meters).

Mező Típus Leírás
X double
Y double

RangeReading

One distance sensor (time-of-flight, ultrasonic) reading.

Mező Típus Leírás
SensorId string
DistanceM double Nearest target; only meaningful when Valid.
Valid bool False: nothing within MaxRangeM (or a sensor error).
MinRangeM double
MaxRangeM double
FieldOfViewRad double Full cone angle of the sensor.

RigPoint

A point of the rig map on deck: a winch, a clutch, the mast, the traveller. The ids are the rig controls of the rig procedures ("jib-winch-port", "main-sheet", "reef-hook", ...).

Mező Típus Leírás
Id string Rig control id.
X double Along the boat: 0 bow, 1 stern (part of the length).
Y double Across: -1 port edge, 0 centreline, 1 starboard edge (part of the half beam).
Z double Height above the deck (m).

RoadMapAddress

A house number with its entrance and where it attaches to the network.

Mező Típus Leírás
Street string
Number string Text: "12", "12/A".
Position GeoPosition
EastM double
NorthM double
EdgeId string? Sidewalk edge in front of the entrance; AlongM from its From node.
AlongM double
RoadEdgeId string? Street (road edge) beside it; RoadAlongM from its From node.
RoadAlongM double

RoadMapArea

Mező Típus Leírás
Id string
Kind string "park", …
Name string?
Outline IReadOnlyList<GeoPosition>

RoadMapEdge

Undirected unless OneWay (then From → To).

Mező Típus Leírás
Id string
From string
To string
Kind RoadMapEdgeKind
LengthM double
WidthM double
Street string? Road: the street; sidewalk: the street beside it; crossing: the street crossed.
Lanes int Lanes of a road (both directions), 0 for footways.
OneWay bool

RoadMapNode

Mező Típus Leírás
Id string
LatDeg double
LonDeg double
EastM double Local position relative to RoadMap.Origin (east, north, up; meters).
NorthM double
UpM double
Kind string? "intersection", "sidewalk", "park", … (informational).

SailboatRig

The rig and deck layout of a sailboat, for the drawings and the step-by-step rig guide: the mast, the cabin and the cockpit (parts of the length from the bow) and where each rope is handled.

Mező Típus Leírás
Mast MastRig Masthead or fractional rig.
MastX double The mast along the boat (0 bow, 1 stern).
CabinFromX double The cabin top starts here…
CabinToX double …and ends here (the companionway).
CockpitToX double The cockpit runs from the cabin to here (the transom is 1).
Wheel bool A wheel instead of a tiller.
Furler bool The genoa is on a roller furler.
Traveller bool The main sheet runs on a traveller.
LinesAft bool Halyards and reef lines led aft to the cabin top (else handled at the mast).
Points IReadOnlyList<RigPoint> Where the ropes are handled.

SceneGrid

Bird's-eye grid in the vehicle frame. Row 0 is the nearest: cell (row, col) is centered at x = ForwardStartM + (row + 0.5) · CellM, y = (Cols / 2 − col − 0.5) · CellM (column 0 is the leftmost). SceneGrid.Cells holds one SceneClass byte per cell, row-major (it travels as base64 in JSON).

Mező Típus Leírás
Rows int
Cols int
CellM double
ForwardStartM double
Cells ReadOnlyMemory<byte>
Heights ReadOnlyMemory<byte>? Only in the ground truth of the lane guide: the height of the tallest solid thing in every cell, in Occupancy.HeightStepM units (0 = nothing), same layout as SceneGrid.Cells. It labels what the camera sees, not just the floor.

SceneObstacle

An obstacle in the vehicle frame: a box of Length (along X) × Width centered at (X, Y).

Mező Típus Leírás
X double
Y double
Length double
Width double
Source SceneObstacleSource

WaterwayArea

Mező Típus Leírás
Id string
Kind string "water" (a lake or river: inside its outline), "island" (land inside a water area), "pier", "breakwater".
Name string?
Outline IReadOnlyList<GeoPosition>

WaterwayMark

A buoy or a point on the water.

Mező Típus Leírás
Id string
Kind string "mark" (course buoy), "finish", "start", "harbor" (a harbour), "berth" (a boat's place in it), "buoy" (fixed buoy), "mooring" (mooring buoy).
Name string?
Position GeoPosition
EastM double
NorthM double
Rounding MarkRounding
Order int Place in the course (0-based), -1 when not part of it.
RadiusM double Rounding zone / reached radius.
HeadingDeg double A berth: the heading of a boat lying in it, bow first (compass degrees).
LengthM double A berth: its length along the heading.
WidthM double A berth: its width.
Berth string? A berth: "piles" (between two piles, the quay at the bow end; bow or stern first), "bow-in", "alongside" (the quay to starboard).
HarborId string? A berth or mooring buoy: the harbour it belongs to.

Waypoint

Mező Típus Leírás
Position GeoPosition
Order int
ToleranceM double

WorldGrid

A square window of the seen world (2.5D). Cell (col, row) is centered at east = OriginEastM + (col + 0.5) · CellM, north = OriginNorthM + (row + 0.5) · CellM; row-major, row 0 is the southernmost.

Mező Típus Leírás
OriginEastM double
OriginNorthM double
Cols int
Rows int
CellM double
Classes ReadOnlyMemory<byte> One SceneClass byte per cell (or WorldGrid.FreeClass).
Heights ReadOnlyMemory<byte> Top of what stands in the cell, in WorldGrid.HeightStepM units (0 = flat ground or not seen).
Colors ReadOnlyMemory<byte>? Optional RGB per cell (3 bytes), the color the cameras saw.

WorldManeuver

A planned turn on the route (world frame).

Mező Típus Leírás
EastM double
NorthM double
Kind WorldManeuverKind

WorldPoint2

A point in the world frame (meters east / north of the world origin).

Mező Típus Leírás
EastM double
NorthM double

WorldPose

Where the vehicle is in its seen world, and the same place on the earth.

Mező Típus Leírás
EastM double
NorthM double
HeadingRad double Compass heading: 0 = north, clockwise positive.
SpeedMps double
Geo GeoPosition The same position on the earth: the world position plus the GPS correction.
GpsOffsetEastM double World → earth correction (what the GPS says minus where the vehicle placed itself), filtered.
GpsOffsetNorthM double
GpsResidualM double? Distance of the last GPS fix from the corrected position (null: no GPS yet).
MatchScore double? 0..1: how well the last camera frames fitted the world built before (null: not matched).

WorldTraceCamera

What one camera gave to a frame of the seen world: the image it used, the camera as used (the horizon fitted on the water) and its segmentation.

Mező Típus Leírás
Camera byte 0 = front left, 2 = left side, 3 = right side.
FrameId long The CameraFrame.FrameId of the image.
StereoFrameId long? With a stereo pair: the right image's frame id.
ImageWidth int
ImageHeight int
HorizontalFovDeg double
ForwardM double
LeftM double
HeightM double
YawLeftDeg double
PitchDownDeg double
RollDeg double Body roll the camera was used with (+ = right side down; on the water fitted to the horizon).
PitchDeg double Body pitch the camera was used with (+ = nose up).
SegWidth int
SegHeight int
SegCropTop int
SegCropHeight int
SegClasses ReadOnlyMemory<byte> SceneClass per cell of the SegWidth × SegHeight segmentation raster covering image rows SegCropTop .. + SegCropHeight; empty without segmentation.
SegConfidence ReadOnlyMemory<byte> Confidence per cell, 0..255.
GroundRanges ReadOnlyMemory<byte> Per cell: the ground (water) distance of the cell's bottom edge in 0.1 m (255 = beyond 25.4 m or above the horizon).

WorldTraceObstacle

One obstacle update a frame put into the seen world: from which camera pixel, how, and where.

Mező Típus Leírás
Source WorldTraceSource
Camera byte 0 = front left, 1 = front right, 2 = left side, 3 = right side (the vision-world's camera inputs).
U float The source pixel in the camera's image (x right from the left edge).
V float The source pixel (y down from the top).
X float Where it went in the vehicle frame of the trace (m, forward).
Y float Left (m).
Z float Height (m).
Weight float Its vote in the world (closer and surer counts more).

WorldWaypoint

Mező Típus Leírás
EastM double
NorthM double
Reached bool
Current bool The waypoint the vehicle is heading to now.